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INFO: Choosing the Debugger That the System Will SpawnArticle ID: 103861 - View products that this article applies to. This article was previously published under Q103861 SUMMARY
In the Win32 SDK, versions 3.1, 3.5, 3.51, and 4.0, the system can spawn a debugger whenever an application
faults. The capability is controlled by the following Registry key on
Windows NT:
HKEY_LOCAL_MACHINE\
SOFTWARE\
Microsoft\
Windows NT\
CurrentVersion\
AeDebug
Auto Debugger If the value of Auto is set to "0" (zero), then the system will generate a pop-up window, and if the user chooses Cancel, spawn the debugger that is specified in the Debugger value. If the value of Auto is set to "1", then the system will automatically spawn the debugger that is specified in the Debugger value. After installing Windows NT, the Debugger value is set to DRWTSN32 -p %ld -e %ld -g <MSTOOLS>\BIN\WINDBG -p %ld -e %ld Microsoft Visual C++ version 5.0 makes the following entry for the Debugger value: C:\Program Files\DevStudio\SharedIDE\BIN\msdev.exe -p %ld -e %ld MORE INFORMATION
The DRWTSN32 debugger is a post-mortem debugger similar in functionality to
the Windows 3.1 Dr. Watson program. DRWTSN32 generates a log file
containing fault information about the offending application. The following
data is generated in the Drwtsn32.log file:
NOTE: You can install DRWTSN32 correctly into the registry by running DRWTSN32 -i PropertiesArticle ID: 103861 - Last Review: July 11, 2005 - Revision: 1.2
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