OpenGL 1.1 Release Notes & Components This article was written about products for which Microsoft no longer offers support. Therefore, this article is offered "as is" and will no longer be updated.
This article was previously published under Q154877 On This PageSUMMARY
Opengl95.exe contains the release notes for OpenGL version 1.1 for Windows
95 and all of the components associated with OpenGL such as the DLL,
library, and include files. Note that Windows 95 OSR2, Windows 98, and Windows NT already include OpenGL with the O.S., so this download is not necessary (or recommended) for those platforms. MORE INFORMATIONThe following file is available for download from the Microsoft Download Center: Opengl95.exe (http://download.microsoft.com/download/win95upg/info/1/w95/en-us/opengl95.exe)
For additional information about how to download Microsoft Support files, click the following article number to view the article in the Microsoft Knowledge Base:
119591 (http://support.microsoft.com/kb/119591/EN-US/) How to Obtain Microsoft Support Files from Online Services
Microsoft scanned this file for viruses. Microsoft used the most current virus-detection software that was available on the date that the file was posted. The file is stored on security-enhanced servers that help to prevent any unauthorized changes to the file.
OpenGL 1.1 Release for Windows 95
Functionality NotesThe OpenGL API is supported on a variety of graphics hardware; the software in this release provides support for graphics hardware including basic emulation on any video adapter that is supported with the operating system, and accelerated graphics hardware that is supported by an OpenGL Mini- Client Driver (MCD) or an OpenGL installable client driver (ICD). This release of OpenGL will run on all supported hardware under Windows 95, including VGA and Super VGA 16 color mode displays.The OpenGL run-time libraries for Windows 95 are not bundled with the Windows 95 operating system currently, but application developers may freely redistribute from this SDK along with their applications to other Windows 95 systems. In addition, the run-time libraries have been bundled with the Windows 95 operating system in the OEM system release 2, so OEM Windows 95 systems shipping later in 1996 will begin appearing with the OpenGL run-time libraries included. To achieve good shaded rendering with OpenGL applications, you should use a color graphics mode with 256 or more colors. Reasonable shading is possible for most OpenGL applications with 256 colors. The Windows NT 4.0 and Windows 95 releases of OpenGL includes new functionality and performance enhancements. These include:
Redistributable components for Windows 95The OpenGL redistributable components for Windows 95 are in the DLL directory. It contains the run-time dynamic-link libraries for OpenGL and GLU. We recommend either of two methods for redistributing these libraries with your application on Windows 95 (for Windows NT, the libraries are bundled with the operating system and should not be redistributed):
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