Note Microsoft Visual C++ .NET 2002 and Microsoft Visual C++ .NET 2003 support both the managed code model that is provided by the Microsoft .NET Framework and the unmanaged native Microsoft Windows code model. The information in this article applies only to unmanaged Visual C++ code.
Microsoft Foundation Classes (MFC) has wizard support to
add sink interfaces for ActiveX controls. However, this support does not extend
to other COM servers. This article describes how to add a sink interface in an
MFC client for source interfaces described by COM servers. Please note that
this article applies to source interfaces, which are dispinterfaces, or dual
interfaces with events being called through IDispatch::Invoke().
Here are the steps to add a sink interface to a COM client:
Using the Class Wizard, add a CCmdTarget derived object
(for example, CMySink) with automation support. In the Class Wizard, select the
Automation option rather than "Createable by type ID" option when adding this
class.
Note If you are using Visual Studio .NET, do the following:
On the Project menu, select Add Class. In Add Class Dialog, select MFC Class. In MFC Class Wizard, on the Names page, under the base class, select CCmdTarget, and then under select support for automation, select Automation.
In the interface map, change the IID (the second parameter
in the INTERFACE_PART macro) so that it is the IID of the source interface (usually the
interface with the default and/or source attribute in the server's .idl file).
The .idl file can be seen by viewing the typelib in the OLE/COM Object
Viewer.
In the DISPATCH_MAP of CMySink class, add a DISP_FUNCTION_ID macro for each of the events defined in the source interface that
you want to handle. For example:
The code above is an entry for handling the Quit event with a DISPID 2,
which takes two long parameters and returns a void. OnObjectQuit is a CMySink member function that takes two longs and returns a void. This
function must be added manually and is called when the COM server fires a Quit
event.
Now you have hooked up the sink interface with the server
so that you can start receiving events. To do this, call the AfxConnectionAdvise() function once the server object is created. For example:
//Instantiate the sink class and hold a pointer to it.
m_pSink = new CMySink();
//Get a pointer to sinks IUnknown, no AddRef. CMySink implements only
//dispinterface and the IUnknown and IDispatch pointers will be same.
LPUNKNOWN pUnkSink = m_pSink->GetIDispatch(FALSE);
//Establish a connection between source and sink.
//m_pUnkSrc is IUnknown of server obtained by CoCreateInstance().
//m_dwCookie is a cookie identifying the connection, and is needed
//to terminate the connection.
AfxConnectionAdvise(m_pUnkSrc, IID_MYEVENT, pUnkSink, FALSE,
&m_dwCookie);
When you have finished using the server object you need to
terminate the connection before releasing the server object. You do this by
calling the AfxConnectionUnadvise() function. For example:
//Get a pointer to sinks IUnknown, no AddRef.
LPUNKNOWN pUnkSink = m_pSink->GetIDispatch(FALSE);
//Terminate a connection between source and sink.
//m_pUnkSrc is IUnknown of server obtained by CoCreateInstance().
//m_dwCookie is a value obtained through AfxConnectionAdvise().
AfxConnectionUnadvise(m_pUnkSrc, IID_MYEVENT, pUnkSink, FALSE,
m_dwCookie);
Because CMySink was created on the heap, make sure you delete
it to avoid memory leaks.
The sink component of the Connpts.exe sample illustrates
implementation of the sink interface.
For more information, click the following article number to view the article in the Microsoft Knowledge Base:
152087
(http://support.microsoft.com/kb/152087/
)
Connpts.exe sample demonstrates how to implement connection points and connection point sinks in Visual C++