Numéro d'article: 65123 - Dernière mise à jour: mercredi 4 août 2004 - Version: 4.1 Windows les développeurs notes : format de fichier de police
Résumé Cet article fait partie d'un ensemble de sept articles, collectivement appelés les développeurs Windows notes. Vous trouverez plus d'informations sur le contenu des articles correspondants dans l'article de base de connaissances Microsoft : 65260
(http://support.microsoft.com/kb/65260/EN-US/
)
Notes du développeur Windows Plus d'informationsLes fichiers suivants sont disponibles au téléchargement à partir du Centre de téléchargement Microsoft : FontFmt.exe (http://download.microsoft.com/download/platformsdk/article5/3.1/w31/en-us/fontfmt.exe) Pour plus d'informations sur la façon de télécharger des fichiers de support technique Microsoft, cliquez sur le numéro ci-dessous pour afficher l'article correspondant dans la Base de connaissances Microsoft : 119591
(http://support.microsoft.com/kb/119591/EN-US/
)
Comment obtenir des fichiers de support technique Microsoft auprès des services en ligne Microsoft a analysé ce fichier de virus. Microsoft utilisé les logiciels de détection de virus plus récente ne sont associé à la date à laquelle le fichier a été validé. Le fichier est stocké sur des serveurs sécurisés, pour empêcher toute modification non autorisée dans le fichier. Formats de fichiers de polices Microsoft Windows sont définis pour les polices raster et vecteur. Ces formats peuvent servir par les générateurs de texte dynamique dans des modules de prise en charge GDI. Les formats de vecteur, en particulier, sont plus fréquemment utilisés par GDI lui-même que par les modules de prise en charge. Fichiers de police à la fois raster et vecteur commencent par les informations qui sont communes à deux et passez des informations qui est différent pour chaque type de fichier. Pour Windows 3.0, l'en-tête de fichier de police comprend six nouveaux champs : dFlags, dfAspace, dfBspace, dfCspace, dfColorPointer et dfReserved1. Ces champs ne sont pas utilisés dans Windows 3.0. Pour garantir la compatibilité avec les versions futures de Windows, ces champs doivent être définis à zéro. Tous les pilotes de périphériques prennent en charge les polices 2.x de Windows. Toutefois, certains pilotes de périphériques prennent en charge la version de Windows 3.0. Fichiers de polices Windows 3.0 inclure la table glyphes dans dfCharTable, se compose de structures qui décrivent les bits des caractères dans le fichier de police. Cette version permet polices à dépasser 64 k de taille, la taille limite de polices 2.x de Windows. Cela est possible à l'utilisation d'offsets 32 bits pour les glyphes caractère en dfCharTable. En raison des décalages de 32 bits et leur taille éventuellement grande, ces polices sont conçus pour utilisation sur des systèmes qui exécutent Windows version 3.0 dans protégées (standard ou 386 améliorée) mode avec un processeur 80386 (ou supérieur) où les registres 32 bits le processeur peuvent y accéder les glyphes caractère. En règle générale, pilotes de périphériques utilisent la version 3.0 de Windows d'une police uniquement lorsque ces deux conditions sont vraies. Fichiers de polices sont stockées avec une extension .FNT de l'écran NAME.FNT. Les informations au début des versions les raster et vecteur de fichiers de polices Windows 3.0 figurent dans la liste suivante :
Field Description
----- -----------
dfVersion 2 bytes specifying the version (0200H or 0300H) of
the file.
dfSize 4 bytes specifying the total size of the file in
bytes.
dfCopyright 60 bytes specifying copyright information.
dfType 2 bytes specifying the type of font file.
The low-order byte is exclusively for GDI use. If the
low-order bit of the WORD is zero, it is a bitmap
(raster) font file. If the low-order bit is 1, it is a
vector font file. The second bit is reserved and must
be zero. If no bits follow in the file and the bits are
located in memory at a fixed address specified in
dfBitsOffset, the third bit is set to 1; otherwise, the
bit is set to 0 (zero). The high-order bit of the low
byte is set if the font was realized by a device. The
remaining bits in the low byte are reserved and set to
zero.
The high byte is reserved for device use and will
always be set to zero for GDI-realized standard fonts.
Physical fonts with the high-order bit of the low byte
set may use this byte to describe themselves. GDI will
never inspect the high byte.
dfPoints 2 bytes specifying the nominal point size at which
this character set looks best.
dfVertRes 2 bytes specifying the nominal vertical resolution
(dots-per-inch) at which this character set was
digitized.
dfHorizRes 2 bytes specifying the nominal horizontal resolution
(dots-per-inch) at which this character set was
digitized.
dfAscent 2 bytes specifying the distance from the top of a
character definition cell to the baseline of the
typographical font. It is useful for aligning the
baselines of fonts of different heights.
dfInternalLeading
Specifies the amount of leading inside the bounds set
by dfPixHeight. Accent marks may occur in this area.
This may be zero at the designer's option.
dfExternalLeading
Specifies the amount of extra leading that the designer
requests the application add between rows. Since this
area is outside of the font proper, it contains no
marks and will not be altered by text output calls in
either the OPAQUE or TRANSPARENT mode. This may be zero
at the designer's option.
dfItalic 1 (one) byte specifying whether or not the character
definition data represent an italic font. The low-order
bit is 1 if the flag is set. All the other bits are
zero.
dfUnderline 1 byte specifying whether or not the character
definition data represent an underlined font. The
low-order bit is 1 if the flag is set. All the other
bits are 0 (zero).
dfStrikeOut 1 byte specifying whether or not the character
definition data represent a struckout font. The low-
order bit is 1 if the flag is set. All the other bits
are zero.
dfWeight 2 bytes specifying the weight of the characters in the
character definition data, on a scale of 1 to 1000. A
dfWeight of 400 specifies a regular weight.
dfCharSet 1 byte specifying the character set defined by this
font.
dfPixWidth 2 bytes. For vector fonts, specifies the width of the
grid on which the font was digitized. For raster fonts,
if dfPixWidth is nonzero, it represents the width for
all the characters in the bitmap; if it is zero, the
font has variable width characters whose widths are
specified in the dfCharTable array.
dfPixHeight 2 bytes specifying the height of the character bitmap
(raster fonts), or the height of the grid on which a
vector font was digitized.
dfPitchAndFamily
Specifies the pitch and font family. The low bit is set
if the font is variable pitch. The high four bits give
the family name of the font. Font families describe in
a general way the look of a font. They are intended for
specifying fonts when the exact face name desired is
not available. The families are as follows:
Family Description
------ -----------
FF_DONTCARE (0<<4) Don't care or don't know.
FF_ROMAN (1<<4) Proportionally spaced fonts
with serifs.
FF_SWISS (2<<4) Proportionally spaced fonts
without serifs.
FF_MODERN (3<<4) Fixed-pitch fonts.
FF_SCRIPT (4<<4)
FF_DECORATIVE (5<<4)
dfAvgWidth 2 bytes specifying the width of characters in the font.
For fixed-pitch fonts, this is the same as dfPixWidth.
For variable-pitch fonts, this is the width of the
character "X."
dfMaxWidth 2 bytes specifying the maximum pixel width of any
character in the font. For fixed-pitch fonts, this is
simply dfPixWidth.
dfFirstChar 1 byte specifying the first character code defined by
this font. Character definitions are stored only for
the characters actually present in a font. Therefore,
use this field when calculating indexes into either
dfBits or dfCharOffset.
dfLastChar 1 byte specifying the last character code defined by
this font. Note that all the characters with codes
between dfFirstChar and dfLastChar must be present in
the font character definitions.
dfDefaultChar 1 byte specifying the character to substitute
whenever a string contains a character out of the
range. The character is given relative to dfFirstChar
so that dfDefaultChar is the actual value of the
character, less dfFirstChar. The dfDefaultChar should
indicate a special character that is not a space.
dfBreakChar 1 byte specifying the character that will define word
breaks. This character defines word breaks for word
wrapping and word spacing justification. The character
is given relative to dfFirstChar so that dfBreakChar is
the actual value of the character, less that of
dfFirstChar. The dfBreakChar is normally (32 -
dfFirstChar), which is an ASCII space.
dfWidthBytes 2 bytes specifying the number of bytes in each row of
the bitmap. This is always even, so that the rows start
on WORD boundaries. For vector fonts, this field has no
meaning.
dfDevice 4 bytes specifying the offset in the file to the string
giving the device name. For a generic font, this value
is zero.
dfFace 4 bytes specifying the offset in the file to the
null-terminated string that names the face.
dfBitsPointer 4 bytes specifying the absolute machine address of
the bitmap. This is set by GDI at load time. The
dfBitsPointer is guaranteed to be even.
dfBitsOffset 4 bytes specifying the offset in the file to the
beginning of the bitmap information. If the 04H bit in
the dfType is set, then dfBitsOffset is an absolute
address of the bitmap (probably in ROM).
For raster fonts, dfBitsOffset points to a sequence of
bytes that make up the bitmap of the font, whose height
is the height of the font, and whose width is the sum
of the widths of the characters in the font rounded up
to the next WORD boundary.
For vector fonts, it points to a string of bytes or
words (depending on the size of the grid on which the
font was digitized) that specify the strokes for each
character of the font. The dfBitsOffset field must be
even.
dfReserved 1 byte, not used.
dfFlags 4 bytes specifying the bits flags, which are additional
flags that define the format of the Glyph bitmap, as
follows:
DFF_FIXED equ 0001h ; font is fixed pitch
DFF_PROPORTIONAL equ 0002h ; font is proportional
; pitch
DFF_ABCFIXED equ 0004h ; font is an ABC fixed
; font
DFF_ABCPROPORTIONAL equ 0008h ; font is an ABC pro-
; portional font
DFF_1COLOR equ 0010h ; font is one color
DFF_16COLOR equ 0020h ; font is 16 color
DFF_256COLOR equ 0040h ; font is 256 color
DFF_RGBCOLOR equ 0080h ; font is RGB color
dfAspace 2 bytes specifying the global A space, if any. The
dfAspace is the distance from the current position to
the left edge of the bitmap.
dfBspace 2 bytes specifying the global B space, if any. The
dfBspace is the width of the character.
dfCspace 2 bytes specifying the global C space, if any. The
dfCspace is the distance from the right edge of the
bitmap to the new current position. The increment of a
character is the sum of the three spaces. These apply
to all glyphs and is the case for DFF_ABCFIXED.
dfColorPointer
4 bytes specifying the offset to the color table for
color fonts, if any. The format of the bits is similar
to a DIB, but without the header. That is, the
characters are not split up into disjoint bytes.
Instead, they are left intact. If no color table is
needed, this entry is NULL.
[NOTE: This information is different from that in the
hard-copy Developer's Notes and reflects a correction.]
dfReserved1 16 bytes, not used.
[NOTE: This information is different from that in the
hard-copy Developer's Notes and reflects a correction.]
dfCharTable For raster fonts, the CharTable is an array of entries
each consisting of two 2-byte WORDs for Windows 2.x and
three 2-byte WORDs for Windows 3.0. The first WORD of
each entry is the character width. The second WORD of
each entry is the byte offset from the beginning of the
FONTINFO structure to the character bitmap. For Windows
3.0, the second and third WORDs are used for the
offset.
There is one extra entry at the end of this table that
describes an absolute-space character. This entry
corresponds to a character that is guaranteed to be
blank; this character is not part of the normal
character set.
The number of entries in the table is calculated as
((dfLastChar - dfFirstChar) + 2). This includes a
spare, the sentinel offset mentioned in the following
paragraph.
For fixed-pitch vector fonts, each 2-byte entry in this
array specifies the offset from the start of the bitmap
to the beginning of the string of stroke specification
units for the character. The number of bytes or WORDs
to be used for a particular character is calculated by
subtracting its entry from the next one, so that there
is a sentinel at the end of the array of values.
For proportionally spaced vector fonts, each 4-byte
entry is divided into two 2-byte fields. The first
field gives the starting offset from the start of the
bitmap of the character strokes. The second field gives
the pixel width of the character.
<facename> An ASCII character string specifying the name of the
font face. The size of this field is the length of the
string plus a NULL terminator.
<devicename> An ASCII character string specifying the name of the
device if this font file is for a specific device. The
size of this field is the length of the string plus a
NULL terminator.
<bitmaps> This field contains the character bitmap definitions.
Each character is stored as a contiguous set of bytes.
(In the old font format, this was not the case.)
The first byte contains the first 8 bits of the first
scanline (that is, the top line of the character). The
second byte contains the first 8 bits of the second
scanline. This continues until a first "column" is
completely defined.
The following byte contains the next 8 bits of the
first scanline, padded with zeros on the right if
necessary (and so on, down through the second
"column"). If the glyph is quite narrow, each scanline
is covered by 1 byte, with bits set to zero as
necessary for padding. If the glyph is very wide, a
third or even fourth set of bytes can be present.
NOTE: The character bitmaps must be stored
contiguously and arranged in ascending order.
The following is a single-character example, in which
are given the bytes for a 12 x 14 pixel character, as
shown here schematically.
............
.....**.....
....*..*....
...*....*...
..*......*..
..*......*..
..*......*..
..********..
..*......*..
..*......*..
..*......*..
............
............
............
The bytes are given here in two sets, because the
character is less than 17 pixels wide.
00 06 09 10 20 20 20 3F 20 20 20 00 00 00
00 00 00 80 40 40 40 C0 40 40 40 00 00 00
Note that in the second set of bytes, the second digit
of each is always zero. It would correspond to the 13th
through 16th pixels on the right side of the character,
if they were present.
GlyphEntry struc geWidth dw ? ; width of character bitmap in pixels geOffset dw ? ; pointer to the bits GlyphEntry ends Remarque : les formats uniquement pris en charge dans Windows 3.0 seront DFF_FIXED et DFF_PROPORTIONAL. DFF_FIXED DFF_PROPORTIONAL GlyphEntry struc geWidth dw ? ; width of character bitmap in pixels geOffset dd ? ; pointer to the bits GlyphEntry ends DFF_ABCPROPORTIONAL GlyphEntry struc geWidth dw ? ; width of character bitmap in pixels geOffset dd ? ; pointer to the bits geAspace dd ? ; A space in fractional pixels (16.16) geBspace dd ? ; B space in fractional pixels (16.16) geCspace dw ? ; C space in fractional pixels (16.16) GlyphEntry ends L'espacement ABC ici est identique à celle définie ci-dessus. Cependant, ici, il existe des ensembles spécifiques pour chaque caractère. DFF_1COLOR DFF_16COLOR DFF_256COLOR DFF_RGBCOLOR GlyphEntry struc geWidth dw ? ; width of character bitmap in pixels geOffset dd ? ; pointer to the bits geHeight dw ? ; height of character bitmap in pixels geAspace dd ? ; A space in fractional pixels (16.16) geBspace dd ? ; B space in fractional pixels (16.16) geCspace dd ? ; C space in fractional pixels (16.16) GlyphEntry ends DFF_16COLOR signifie 2 pixels par octet DFF_256COLOR signifie 1 pixel par octet DFF_RGBCOLOR signifie RGBquads Microsoft est une marque déposée et Windows est une marque de Microsoft Corporation. Les informations contenues dans cet article s'appliquent au(x) produit(s) suivant(s):
Traduction automatiqueIMPORTANT : Cet article est issu du système de traduction automatique mis au point par Microsoft (http://support.microsoft.com/gp/mtdetails). Un certain nombre d?articles obtenus par traduction automatique sont en effet mis à votre disposition en complément des articles traduits en langue française par des traducteurs professionnels. Cela vous permet d?avoir accès, dans votre propre langue, à l?ensemble des articles de la base de connaissances rédigés originellement en langue anglaise. Les articles traduits automatiquement ne sont pas toujours parfaits et peuvent comporter des erreurs de vocabulaire, de syntaxe ou de grammaire (probablement semblables aux erreurs que ferait une personne étrangère s?exprimant dans votre langue !). Néanmoins, mis à part ces imperfections, ces articles devraient suffire à vous orienter et à vous aider à résoudre votre problème. Microsoft s?efforce aussi continuellement de faire évoluer son système de traduction automatique. La version anglaise de cet article est la suivante: 65123
(http://support.microsoft.com/kb/65123/en-us/
)
L'INFORMATION CONTENUE DANS CE DOCUMENT EST FOURNIE PAR MICROSOFT SANS GARANTIE D'AUCUNE SORTE, EXPLICITE OU IMPLICITE. L'UTILISATEUR ASSUME LE RISQUE DE L'UTILISATION DU CONTENU DE CE DOCUMENT. CE DOCUMENT NE PEUT ETRE REVENDU OU CEDE EN ECHANGE D'UN QUELCONQUE PROFIT. | Autres ressources Autres sites d'aide
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