文章編號: 65123 - 上次校閱: 2004年8月4日 - 版次: 4.1

Windows 開發人員附註: 字型檔案格式

系統提示本文適用於您使用的作業系統之外的作業系統。與您不相關的文章內容已停用。
全部展開 | 全部摺疊

結論

本文是一組的通稱為 「 Windows 開發人員注意事項 > 的七個文章的一部份。可在 「 Microsoft 知識庫 」 文件中找到的其他文件內容的相關資訊:
65260? (http://support.microsoft.com/kb/65260/EN-US/ ) Windows 開發人員的備忘稿

其他相關資訊

從 「 Microsoft 下載中心 」 下載下列檔案有:


FontFmt.exe (http://download.microsoft.com/download/platformsdk/article5/3.1/w31/en-us/fontfmt.exe)

如需有關如何下載 Microsoft 支援檔案的詳細資訊,按一下 [下列面的文件編號,檢視 「 Microsoft 知識庫 」 中的發行項]:
119591? (http://support.microsoft.com/kb/119591/EN-US/ ) 如何從線上服務取得 Microsoft 支援檔案
Microsoft 已掃描這個檔案有無病毒。Microsoft 使用已張貼檔案的日期中的 [可用的最新病毒偵測軟體。檔案儲存在安全性強化的伺服器上,以避免任何未經授權的更改至檔案。

Microsoft Windows 字型檔案的格式會定義點陣和向量字型。這些格式可以由智慧文字產生器某些 GDI 支援模組中使用。向量的格式在特別會更頻繁地使用由支援模組本身比 GDI。

點陣和向量字型檔案以兩者,通用的資訊時開始,並再繼續進行的每種類型的檔案都會不同的資訊。

對於 Windows 3.0 字型檔案標頭包含六個新的欄位: dFlags,dfAspace,dfBspace,dfCspace,dfColorPointer,和 dfReserved1。 這些欄位不用於 Windows 3.0。為了與未來的 Windows 版本相容性這些欄位應該會設定為零。

所有的裝置驅動程式支援 Windows 2.x 字型。不過,不是所有的裝置驅動程式支援 Windows 3.0 版。

Windows 3.0 字型檔案在結構描述中的字型檔案的字元,位元所組成的 dfCharTable 中包含圖像 (Glyph) 資料表。此版本可讓 Windows 2.x 字型的大小限制的大小超過 64K 的字型。這是由可能使用 32 位元位移所至 dfCharTable 中字元圖像。

由於的 32 位元位移和它們可能大的大小,這些字型設計用來在執行 Windows 3.0 版的系統上使用在保護 (標準或 386 增強) 模式 (含處理器的 32 位元暫存器可存取字元圖像 (Glyph) 的 80386 或更高處理器。通常,裝置驅動程式使用 Windows 3.0 版本的一種字型,僅在兩個條件均為真時。

字型檔是透過表單 NAME.FNT.FNT 副檔名儲存。點陣和向量版本的 Windows 3.0 字型檔案的開頭資訊顯示在下列清單中:
Field          Description
-----          -----------

dfVersion      2 bytes specifying the version (0200H or 0300H) of
               the file.

dfSize         4 bytes specifying the total size of the file in
               bytes.

dfCopyright    60 bytes specifying copyright information.

dfType         2 bytes specifying the type of font file.

               The low-order byte is exclusively for GDI use. If the
               low-order bit of the WORD is zero, it is a bitmap
               (raster) font file. If the low-order bit is 1, it is a
               vector font file. The second bit is reserved and must
               be zero. If no bits follow in the file and the bits are
               located in memory at a fixed address specified in
               dfBitsOffset, the third bit is set to 1; otherwise, the
               bit is set to 0 (zero). The high-order bit of the low
               byte is set if the font was realized by a device. The
               remaining bits in the low byte are reserved and set to
               zero.

               The high byte is reserved for device use and will
               always be set to zero for GDI-realized standard fonts.
               Physical fonts with the high-order bit of the low byte
               set may use this byte to describe themselves. GDI will
               never inspect the high byte.

dfPoints       2 bytes specifying the nominal point size at which
               this character set looks best.

dfVertRes      2 bytes specifying the nominal vertical resolution
               (dots-per-inch) at which this character set was
               digitized.

dfHorizRes     2 bytes specifying the nominal horizontal resolution
               (dots-per-inch) at which this character set was
               digitized.

dfAscent       2 bytes specifying the distance from the top of a
               character definition cell to the baseline of the
               typographical font. It is useful for aligning the
               baselines of fonts of different heights.

dfInternalLeading
               Specifies the amount of leading inside the bounds set
               by dfPixHeight. Accent marks may occur in this area.
               This may be zero at the designer's option.

dfExternalLeading
               Specifies the amount of extra leading that the designer
               requests the application add between rows. Since this
               area is outside of the font proper, it contains no
               marks and will not be altered by text output calls in
               either the OPAQUE or TRANSPARENT mode. This may be zero
               at the designer's option.

dfItalic       1 (one) byte specifying whether or not the character
               definition data represent an italic font. The low-order
               bit is 1 if the flag is set. All the other bits are
               zero.

dfUnderline    1 byte specifying whether or not the character
               definition data represent an underlined font. The
               low-order bit is 1 if the flag is set. All the other
               bits are 0 (zero).

dfStrikeOut    1 byte specifying whether or not the character
               definition data represent a struckout font. The low-
               order bit is 1 if the flag is set. All the other bits
               are zero.

dfWeight       2 bytes specifying the weight of the characters in the
               character definition data, on a scale of 1 to 1000. A
               dfWeight of 400 specifies a regular weight.

dfCharSet      1 byte specifying the character set defined by this
               font.

dfPixWidth     2 bytes. For vector fonts, specifies the width of the
               grid on which the font was digitized. For raster fonts,
               if dfPixWidth is nonzero, it represents the width for
               all the characters in the bitmap; if it is zero, the
               font has variable width characters whose widths are
               specified in the dfCharTable array.

dfPixHeight    2 bytes specifying the height of the character bitmap
               (raster fonts), or the height of the grid on which a
               vector font was digitized.

dfPitchAndFamily
               Specifies the pitch and font family. The low bit is set
               if the font is variable pitch. The high four bits give
               the family name of the font. Font families describe in
               a general way the look of a font. They are intended for
               specifying fonts when the exact face name desired is
               not available. The families are as follows:

                  Family               Description
                  ------               -----------
                  FF_DONTCARE (0<<4)   Don't care or don't know.
                  FF_ROMAN (1<<4)      Proportionally spaced fonts
                                       with serifs.
                  FF_SWISS (2<<4)      Proportionally spaced fonts
                                       without serifs.
                  FF_MODERN (3<<4)     Fixed-pitch fonts.
                  FF_SCRIPT (4<<4)
                  FF_DECORATIVE (5<<4)


dfAvgWidth     2 bytes specifying the width of characters in the font.
               For fixed-pitch fonts, this is the same as dfPixWidth.
               For variable-pitch fonts, this is the width of the
               character "X."

dfMaxWidth     2 bytes specifying the maximum pixel width of any
               character in the font. For fixed-pitch fonts, this is
               simply dfPixWidth.

dfFirstChar    1 byte specifying the first character code defined by
               this font. Character definitions are stored only for
               the characters actually present in a font. Therefore,
               use this field when calculating indexes into either
               dfBits or dfCharOffset.

dfLastChar     1 byte specifying the last character code defined by
               this font. Note that all the characters with codes
               between dfFirstChar and dfLastChar must be present in
               the font character definitions.

dfDefaultChar  1 byte specifying the character to substitute
               whenever a string contains a character out of the
               range. The character is given relative to dfFirstChar
               so that dfDefaultChar is the actual value of the
               character, less dfFirstChar. The dfDefaultChar should
               indicate a special character that is not a space.

dfBreakChar    1 byte specifying the character that will define word
               breaks. This character defines word breaks for word
               wrapping and word spacing justification. The character
               is given relative to dfFirstChar so that dfBreakChar is
               the actual value of the character, less that of
               dfFirstChar. The dfBreakChar is normally (32 -
               dfFirstChar), which is an ASCII space.

dfWidthBytes   2 bytes specifying the number of bytes in each row of
               the bitmap. This is always even, so that the rows start
               on WORD boundaries. For vector fonts, this field has no
               meaning.

dfDevice       4 bytes specifying the offset in the file to the string
               giving the device name. For a generic font, this value
               is zero.

dfFace         4 bytes specifying the offset in the file to the
               null-terminated string that names the face.

dfBitsPointer  4 bytes specifying the absolute machine address of
               the bitmap. This is set by GDI at load time. The
               dfBitsPointer is guaranteed to be even.

dfBitsOffset   4 bytes specifying the offset in the file to the
               beginning of the bitmap information. If the 04H bit in
               the dfType is set, then dfBitsOffset is an absolute
               address of the bitmap (probably in ROM).

               For raster fonts, dfBitsOffset points to a sequence of
               bytes that make up the bitmap of the font, whose height
               is the height of the font, and whose width is the sum
               of the widths of the characters in the font rounded up
               to the next WORD boundary.

               For vector fonts, it points to a string of bytes or
               words (depending on the size of the grid on which the
               font was digitized) that specify the strokes for each
               character of the font. The dfBitsOffset field must be
               even.

dfReserved     1 byte, not used.

dfFlags        4 bytes specifying the bits flags, which are additional
               flags that define the format of the Glyph bitmap, as
               follows:

               DFF_FIXED            equ  0001h ; font is fixed pitch
               DFF_PROPORTIONAL     equ  0002h ; font is proportional
                                               ; pitch
               DFF_ABCFIXED         equ  0004h ; font is an ABC fixed
                                               ; font
               DFF_ABCPROPORTIONAL  equ  0008h ; font is an ABC pro-
                                               ; portional font
               DFF_1COLOR           equ  0010h ; font is one color
               DFF_16COLOR          equ  0020h ; font is 16 color
               DFF_256COLOR         equ  0040h ; font is 256 color
               DFF_RGBCOLOR         equ  0080h ; font is RGB color

dfAspace       2 bytes specifying the global A space, if any. The
               dfAspace is the distance from the current position to
               the left edge of the bitmap.

dfBspace       2 bytes specifying the global B space, if any. The
               dfBspace is the width of the character.

dfCspace       2 bytes specifying the global C space, if any. The
               dfCspace is the distance from the right edge of the
               bitmap to the new current position. The increment of a
               character is the sum of the three spaces. These apply
               to all glyphs and is the case for DFF_ABCFIXED.

dfColorPointer
               4 bytes specifying the offset to the color table for
               color fonts, if any. The format of the bits is similar
               to a DIB, but without the header. That is, the
               characters are not split up into disjoint bytes.
               Instead, they are left intact. If no color table is
               needed, this entry is NULL.
               [NOTE: This information is different from that in the
               hard-copy Developer's Notes and reflects a correction.]

dfReserved1    16 bytes, not used.
               [NOTE: This information is different from that in the
               hard-copy Developer's Notes and reflects a correction.]

dfCharTable    For raster fonts, the CharTable is an array of entries
               each consisting of two 2-byte WORDs for Windows 2.x and
               three 2-byte WORDs for Windows 3.0. The first WORD of
               each entry is the character width. The second WORD of
               each entry is the byte offset from the beginning of the
               FONTINFO structure to the character bitmap. For Windows
               3.0, the second and third WORDs are used for the
               offset.

               There is one extra entry at the end of this table that
               describes an absolute-space character. This entry
               corresponds to a character that is guaranteed to be
               blank; this character is not part of the normal
               character set.

               The number of entries in the table is calculated as
               ((dfLastChar - dfFirstChar) + 2). This includes a
               spare, the sentinel offset mentioned in the following
               paragraph.

               For fixed-pitch vector fonts, each 2-byte entry in this
               array specifies the offset from the start of the bitmap
               to the beginning of the string of stroke specification
               units for the character. The number of bytes or WORDs
               to be used for a particular character is calculated by
               subtracting its entry from the next one, so that there
               is a sentinel at the end of the array of values.

               For proportionally spaced vector fonts, each 4-byte
               entry is divided into two 2-byte fields. The first
               field gives the starting offset from the start of the
               bitmap of the character strokes. The second field gives
               the pixel width of the character.

<facename>     An ASCII character string specifying the name of the
               font face. The size of this field is the length of the
               string plus a NULL terminator.

<devicename>   An ASCII character string specifying the name of the
               device if this font file is for a specific device. The
               size of this field is the length of the string plus a
               NULL terminator.

<bitmaps>      This field contains the character bitmap definitions.
               Each character is stored as a contiguous set of bytes.
               (In the old font format, this was not the case.)

               The first byte contains the first 8 bits of the first
               scanline (that is, the top line of the character). The
               second byte contains the first 8 bits of the second
               scanline. This continues until a first "column" is
               completely defined.

               The following byte contains the next 8 bits of the
               first scanline, padded with zeros on the right if
               necessary (and so on, down through the second
               "column"). If the glyph is quite narrow, each scanline
               is covered by 1 byte, with bits set to zero as
               necessary for padding. If the glyph is very wide, a
               third or even fourth set of bytes can be present.

                  NOTE: The character bitmaps must be stored
                  contiguously and arranged in ascending order.

               The following is a single-character example, in which
               are given the bytes for a 12 x 14 pixel character, as
               shown here schematically.

                  ............
                  .....**.....
                  ....*..*....
                  ...*....*...
                  ..*......*..
                  ..*......*..
                  ..*......*..
                  ..********..
                  ..*......*..
                  ..*......*..
                  ..*......*..
                  ............
                  ............
                  ............

               The bytes are given here in two sets, because the
               character is less than 17 pixels wide.

                  00 06 09 10 20 20 20 3F 20 20 20 00 00 00
                  00 00 00 80 40 40 40 C0 40 40 40 00 00 00

               Note that in the second set of bytes, the second digit
               of each is always zero. It would correspond to the 13th
               through 16th pixels on the right side of the character,
               if they were present.
				
的 Windows 2.x 版本的 dfCharTable 有 GlyphEntry 結構以下列格式:
GlyphEntry    struc
geWidth       dw     ?    ; width of character bitmap in pixels
geOffset      dw     ?    ; pointer to the bits
GlyphEntry    ends
				
[Windows 3.0 版的 dfCharTable 是咒文術點陣圖格式而定。

注意: 在 Windows 3.0 中支援的唯一格式將會 DFF_FIXED 和 DFF_PROPORTIONAL。

DFF_FIXED
DFF_PROPORTIONAL
GlyphEntry    struc
geWidth       dw     ?    ; width of character bitmap in pixels
geOffset      dd     ?    ; pointer to the bits
GlyphEntry    ends
				
DFF_ABCFIXED
DFF_ABCPROPORTIONAL
GlyphEntry    struc
geWidth       dw     ?   ; width of character bitmap in pixels
geOffset      dd     ?   ; pointer to the bits
geAspace      dd     ?   ; A space in fractional pixels (16.16)
geBspace      dd     ?   ; B space in fractional pixels (16.16)
geCspace      dw     ?   ; C space in fractional pixels (16.16)
GlyphEntry    ends
				
分數的像素以一個 32 位元帶正負號的數字與位元 15 和 16 之間的隱含二進位小數點表示。這參照為一個 16.16 ("sixteen 句點 sixteen 」) 的定點數。

ABC 間距這裡是上述定義的一樣。但是,此處有每個字元的特定集合。

dff_1color
dff_16color
dff_256color
DFF_RGBCOLOR
GlyphEntry    struc
geWidth       dw     ?   ; width of character bitmap in pixels
geOffset      dd     ?   ; pointer to the bits
geHeight      dw     ?   ; height of character bitmap in pixels
geAspace      dd     ?   ; A space in fractional pixels (16.16)
geBspace      dd     ?   ; B space in fractional pixels (16.16)
geCspace      dd     ?   ; C space in fractional pixels (16.16)
GlyphEntry    ends
				
DFF_1COLOR 表示 8 個像素,每個位元組
DFF_16COLOR 表示每個位元組的 2 個像素
DFF_256COLOR 表示 1 個像素,每個位元組
DFF_RGBCOLOR 表示 RGBquads

Microsoft 是註冊的商標,Windows 是 Microsoft 公司的商標。

這篇文章中的資訊適用於:
  • Microsoft Windows Software Development Kit 3.0
  • Microsoft Windows Software Development Kit 3.1
關鍵字:?
kbmt kbfile kbuser KB65123 KbMtzh
機器翻譯機器翻譯
重要:本文是以 Microsoft 機器翻譯軟體翻譯而成,而非使用人工翻譯而成。Microsoft 同時提供使用者人工翻譯及機器翻譯兩個版本的文章,讓使用者可以依其使用語言使用知識庫中的所有文章。但是,機器翻譯的文章可能不盡完美。這些文章中也可能出現拼字、語意或文法上的錯誤,就像外國人在使用本國語言時可能發生的錯誤。Microsoft 不為內容的翻譯錯誤或客戶對該內容的使用所產生的任何錯誤或損害負責。Microsoft也同時將不斷地就機器翻譯軟體進行更新。
按一下這裡查看此文章的英文版本:65123? (http://support.microsoft.com/kb/65123/en-us/ )
Microsoft及(或)其供應商不就任何在本伺服器上發表的文字資料及其相關圖表資訊的恰當性作任何承諾。所有文字資料及其相關圖表均以「現狀」供應,不負任何擔保責任。Microsoft及(或)其供應商謹此聲明,不負任何對與此資訊有關之擔保責任,包括關於適售性、適用於某一特定用途、權利或不侵權的明示或默示擔保責任。Microsoft及(或)其供應商無論如何不對因或與使用本伺服器上資訊或與資訊的實行有關而引起的契約、過失或其他侵權行為之訴訟中的特別的、間接的、衍生性的損害或任何因使用而喪失所導致的之損害、資料或利潤負任何責任。
Retired KB Article依現狀不再更新的知識庫內容免責聲明
本文旨在說明 Microsoft 不再提供支援的產品。因此,本文係依「現狀」提供,不會再更新。