Article ID: 130476 - Last Review: November 21, 2006 - Revision: 4.4 Simulating Palette Animation on Non-Palette DisplaysThis article was previously published under Q130476 SUMMARY
LAVALAMP is a sample application in the Microsoft Download Center that
demonstrates how to simulate the effects of the AnimatePalette() function on devices that may not support palettes. This program also demonstrates how to create and manipulate dibsections. The following dibsection functions are used in LAVALAMP:
MORE INFORMATIONThe following file is available for download from the Microsoft Download Center: Lavalamp.exe
(http://download.microsoft.com/download/platformsdk/sample33/1/w9xnt4/en-us/lavalamp.exe)
For additional information about how to download Microsoft Support files, click the following article number to view the article in the Microsoft Knowledge Base:
119591
(http://support.microsoft.com/kb/119591/EN-US/
)
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When running in display modes that are not palette-based, many of the
effects that can be performed easily with palette animation need to be
reprogrammed. A simple method of simulating palette animation can be
achieved by "animating" a device-independent bitmap's (DIBs) color table
and redisplaying the DIB with the new colors. To demonstrate this
technique, LAVALAMP creates an 8-bits-Per-Pixel (bpp) dibsection. Then it
shifts each of the RGBQUAD data structures in the color table by one
position to the left, and recycles the first entry in the color table to
the last position. After each modification to the color
table, the DIB is redisplayed.
Because the entire DIB must be redisplayed after each modification to the color table, this technique is not recommended for large bitmaps. APPLIES TO
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