You are currently offline, waiting for your internet to reconnect

How to calculate dialog box units based on the current font in Visual C++

This article was previously published under Q145994
This article has been archived. It is offered "as is" and will no longer be updated.
Note Microsoft Visual C++ .NET (2002) supports both the managed code model that is provided by the Microsoft .NET Framework and the unmanaged native Microsoft Windows code model. The information in this article applies only to unmanaged Visual C++ code.
GetDialogBaseUnits() always assumes the system font when calculating dialog units. If you are using any font other than the system font, the return value may not be correct for your dialog box. This article offers two alternatives you can use to calculate dialog box units based on the current font.
The horizontal base unit is equal to the average width (in pixels) of the characters in the system font. The Help for GetDialogBaseUnits() suggests the following code for calculating the correct units:
pixelX = (dialogunitX * baseunitX) / 4pixelY = (dialogunitY * baseunitY) / 8				

However, if you aren't using the system font, you need to do some additional calculations to get the right coordinates. Here are two methods:

Method One

The vertical dialog box unit is equivalent to the character height. The horizontal dialog box unit is equivalent to the average character width of the dialog box's font. The average character width is calculated by finding the average text extent of the alphabetic character set. This is necessary because tmAveCharWidth is not precise. Use this code:
   void CAboutDlg::OnPaint()   {       CPaintDC dc(this); // device context for painting       CFont* pFont = GetFont();       CFont* oldFont = dc.SelectObject(pFont);       TEXTMETRIC tm;       dc.GetTextMetrics( &tm );       int baseUnitY = tm.tmHeight;       CSize size;       size = dc.GetTextExtent(           "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz", 52);       int baseUnitX = ( / 26 + 1) / 2;       TRACE("baseUnitX = %d\n", baseUnitX);       TRACE("baseUnitY = %d\n", baseUnitY);       dc.SelectObject(oldFont);   }				

Method Two

The alternative is even easier. Using MapDialogRect() with a coordinate of x = 4, y = 8 will return the dialog box base units regardless of the dialog box's font. However, in most situations, the programmer doesn't need to know the dialog box base units. MapDialogRect() can be used directly to convert any dialog box units directly to device coordinates. The following sample code shows how it can be used to find the dialog box base units:
   void CAboutDlg::OnPaint()   {       CPaintDC dc(this); // device context for painting       CRect rc( 0, 0, 4, 8 );       MapDialogRect( &rc );       int baseUnitY = rc.bottom;       int baseUnitX = rc.right;       TRACE("baseUnitX = %d\n", baseUnitX);       TRACE("baseUnitY = %d\n", baseUnitY);   }				
For additional information, please see the following article in the Microsoft Knowledge Base:
125681 How To Calculate Dialog Base Units with Non-System-Based Font
2.50 2.51 2.52 3.00 3.10 3.20

Article ID: 145994 - Last Review: 12/04/2015 14:07:16 - Revision: 4.1

Microsoft Foundation Class Library 4.2

  • kbnosurvey kbarchive kbhowto kbinfo kbfont kbuidesign kbdlg kbcode KB145994