Notas de desarrolladores de Windows: Formato de archivo de fuentes

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Este artículo se refiere a productos para los que Microsoft ya no ofrece soporte técnico. Por tanto, el presente artículo se ofrece "tal cual" y no será actualizado.

Resumen

Este artículo forma parte de un conjunto de siete artículos, llamados colectivamente "Notas del programador de Windows". Más información sobre el contenido de otros artículos puede encontrarse en el artículo de Microsoft Knowledge Base:
Notas de 65260 del desarrollador de Windows

Más información

Los archivos siguientes están disponibles para su descarga desde Centro de descarga de Microsoft:


FontFmt.exe

Para obtener información adicional acerca de cómo descargar archivos de Microsoft Support, haga clic en el número de artículo siguiente para verlo en Microsoft Knowledge Base:
119591 cómo obtener archivos de soporte técnico de Microsoft desde los servicios en línea
Microsoft analizó este archivo en busca de virus. Microsoft ha utilizado el software de detección de virus más reciente que estaba disponible en la fecha en que se publicó el archivo. El archivo se almacena en servidores seguros que ayudan a impedir cambios no autorizados en el archivo.


Formatos de archivos de fuentes de Microsoft Windows se definen para las fuentes de trama y vectoriales. Estos formatos se pueden utilizar generadores de texto inteligente en algunos módulos de soporte GDI. Los formatos vectoriales, en particular, se utilizan con más frecuencia sí que GDI por los módulos de soporte.


Archivos de fuentes de trama y vectoriales comienzan con información que es común a ambas y continúe con la información que es diferente para cada tipo de archivo.


Para Windows 3.0, el encabezado del archivo de fuente incluye seis nuevos campos: dFlags, dfAspace, dfBspace, dfCspace, dfColorPointer y dfReserved1. Estos campos no se utilizan en Windows 3.0. Para garantizar la compatibilidad con versiones futuras de Windows, estos campos deben estar definidos en cero.


Todos los controladores de dispositivo admiten las fuentes de 2.x de Windows. Sin embargo, no todos los controladores de dispositivo compatible con la versión 3.0 de Windows.


Archivos de fuentes de Windows 3.0 incluyen la tabla glifo en dfCharTable, que se compone de estructuras que describen los bits de caracteres en el archivo de fuentes. Esta versión permite fuentes exceder 64K en el tamaño, el límite de tamaño de las fuentes de 2.x de Windows. Esto es posible mediante el uso de desplazamientos de 32 bits para los glifos de carácter de dfCharTable.


Debido a los desplazamientos de 32 bits y su gran tamaño, estas fuentes están diseñadas para utilizarse en sistemas que ejecutan Windows versión 3.0 en protegido (estándar o 386 mejorado) modo con un procesador 80386 (o superior) en registros de 32 bits del procesador pueden acceder a los glifos de carácter. Normalmente, los controladores de dispositivo utilizan la versión 3.0 de Windows de una fuente sólo cuando se cumplan ambas condiciones.


Archivos de fuentes se almacenan con un. Extensión FNT del nombre del formulario. FNT. La información al principio de la trama y vectoriales versiones de archivos de fuentes de Windows 3.0 se muestra en la siguiente lista:
Field          Description
----- -----------

dfVersion 2 bytes specifying the version (0200H or 0300H) of
the file.

dfSize 4 bytes specifying the total size of the file in
bytes.

dfCopyright 60 bytes specifying copyright information.

dfType 2 bytes specifying the type of font file.

The low-order byte is exclusively for GDI use. If the
low-order bit of the WORD is zero, it is a bitmap
(raster) font file. If the low-order bit is 1, it is a
vector font file. The second bit is reserved and must
be zero. If no bits follow in the file and the bits are
located in memory at a fixed address specified in
dfBitsOffset, the third bit is set to 1; otherwise, the
bit is set to 0 (zero). The high-order bit of the low
byte is set if the font was realized by a device. The
remaining bits in the low byte are reserved and set to
zero.

The high byte is reserved for device use and will
always be set to zero for GDI-realized standard fonts.
Physical fonts with the high-order bit of the low byte
set may use this byte to describe themselves. GDI will
never inspect the high byte.

dfPoints 2 bytes specifying the nominal point size at which
this character set looks best.

dfVertRes 2 bytes specifying the nominal vertical resolution
(dots-per-inch) at which this character set was
digitized.

dfHorizRes 2 bytes specifying the nominal horizontal resolution
(dots-per-inch) at which this character set was
digitized.

dfAscent 2 bytes specifying the distance from the top of a
character definition cell to the baseline of the
typographical font. It is useful for aligning the
baselines of fonts of different heights.

dfInternalLeading
Specifies the amount of leading inside the bounds set
by dfPixHeight. Accent marks may occur in this area.
This may be zero at the designer's option.

dfExternalLeading
Specifies the amount of extra leading that the designer
requests the application add between rows. Since this
area is outside of the font proper, it contains no
marks and will not be altered by text output calls in
either the OPAQUE or TRANSPARENT mode. This may be zero
at the designer's option.

dfItalic 1 (one) byte specifying whether or not the character
definition data represent an italic font. The low-order
bit is 1 if the flag is set. All the other bits are
zero.

dfUnderline 1 byte specifying whether or not the character
definition data represent an underlined font. The
low-order bit is 1 if the flag is set. All the other
bits are 0 (zero).

dfStrikeOut 1 byte specifying whether or not the character
definition data represent a struckout font. The low-
order bit is 1 if the flag is set. All the other bits
are zero.

dfWeight 2 bytes specifying the weight of the characters in the
character definition data, on a scale of 1 to 1000. A
dfWeight of 400 specifies a regular weight.

dfCharSet 1 byte specifying the character set defined by this
font.

dfPixWidth 2 bytes. For vector fonts, specifies the width of the
grid on which the font was digitized. For raster fonts,
if dfPixWidth is nonzero, it represents the width for
all the characters in the bitmap; if it is zero, the
font has variable width characters whose widths are
specified in the dfCharTable array.

dfPixHeight 2 bytes specifying the height of the character bitmap
(raster fonts), or the height of the grid on which a
vector font was digitized.

dfPitchAndFamily
Specifies the pitch and font family. The low bit is set
if the font is variable pitch. The high four bits give
the family name of the font. Font families describe in
a general way the look of a font. They are intended for
specifying fonts when the exact face name desired is
not available. The families are as follows:

Family Description
------ -----------
FF_DONTCARE (0<<4) Don't care or don't know.
FF_ROMAN (1<<4) Proportionally spaced fonts
with serifs.
FF_SWISS (2<<4) Proportionally spaced fonts
without serifs.
FF_MODERN (3<<4) Fixed-pitch fonts.
FF_SCRIPT (4<<4)
FF_DECORATIVE (5<<4)


dfAvgWidth 2 bytes specifying the width of characters in the font.
For fixed-pitch fonts, this is the same as dfPixWidth.
For variable-pitch fonts, this is the width of the
character "X."

dfMaxWidth 2 bytes specifying the maximum pixel width of any
character in the font. For fixed-pitch fonts, this is
simply dfPixWidth.

dfFirstChar 1 byte specifying the first character code defined by
this font. Character definitions are stored only for
the characters actually present in a font. Therefore,
use this field when calculating indexes into either
dfBits or dfCharOffset.

dfLastChar 1 byte specifying the last character code defined by
this font. Note that all the characters with codes
between dfFirstChar and dfLastChar must be present in
the font character definitions.

dfDefaultChar 1 byte specifying the character to substitute
whenever a string contains a character out of the
range. The character is given relative to dfFirstChar
so that dfDefaultChar is the actual value of the
character, less dfFirstChar. The dfDefaultChar should
indicate a special character that is not a space.

dfBreakChar 1 byte specifying the character that will define word
breaks. This character defines word breaks for word
wrapping and word spacing justification. The character
is given relative to dfFirstChar so that dfBreakChar is
the actual value of the character, less that of
dfFirstChar. The dfBreakChar is normally (32 -
dfFirstChar), which is an ASCII space.

dfWidthBytes 2 bytes specifying the number of bytes in each row of
the bitmap. This is always even, so that the rows start
on WORD boundaries. For vector fonts, this field has no
meaning.

dfDevice 4 bytes specifying the offset in the file to the string
giving the device name. For a generic font, this value
is zero.

dfFace 4 bytes specifying the offset in the file to the
null-terminated string that names the face.

dfBitsPointer 4 bytes specifying the absolute machine address of
the bitmap. This is set by GDI at load time. The
dfBitsPointer is guaranteed to be even.

dfBitsOffset 4 bytes specifying the offset in the file to the
beginning of the bitmap information. If the 04H bit in
the dfType is set, then dfBitsOffset is an absolute
address of the bitmap (probably in ROM).

For raster fonts, dfBitsOffset points to a sequence of
bytes that make up the bitmap of the font, whose height
is the height of the font, and whose width is the sum
of the widths of the characters in the font rounded up
to the next WORD boundary.

For vector fonts, it points to a string of bytes or
words (depending on the size of the grid on which the
font was digitized) that specify the strokes for each
character of the font. The dfBitsOffset field must be
even.

dfReserved 1 byte, not used.

dfFlags 4 bytes specifying the bits flags, which are additional
flags that define the format of the Glyph bitmap, as
follows:

DFF_FIXED equ 0001h ; font is fixed pitch
DFF_PROPORTIONAL equ 0002h ; font is proportional
; pitch
DFF_ABCFIXED equ 0004h ; font is an ABC fixed
; font
DFF_ABCPROPORTIONAL equ 0008h ; font is an ABC pro-
; portional font
DFF_1COLOR equ 0010h ; font is one color
DFF_16COLOR equ 0020h ; font is 16 color
DFF_256COLOR equ 0040h ; font is 256 color
DFF_RGBCOLOR equ 0080h ; font is RGB color

dfAspace 2 bytes specifying the global A space, if any. The
dfAspace is the distance from the current position to
the left edge of the bitmap.

dfBspace 2 bytes specifying the global B space, if any. The
dfBspace is the width of the character.

dfCspace 2 bytes specifying the global C space, if any. The
dfCspace is the distance from the right edge of the
bitmap to the new current position. The increment of a
character is the sum of the three spaces. These apply
to all glyphs and is the case for DFF_ABCFIXED.

dfColorPointer
4 bytes specifying the offset to the color table for
color fonts, if any. The format of the bits is similar
to a DIB, but without the header. That is, the
characters are not split up into disjoint bytes.
Instead, they are left intact. If no color table is
needed, this entry is NULL.
[NOTE: This information is different from that in the
hard-copy Developer's Notes and reflects a correction.]

dfReserved1 16 bytes, not used.
[NOTE: This information is different from that in the
hard-copy Developer's Notes and reflects a correction.]

dfCharTable For raster fonts, the CharTable is an array of entries
each consisting of two 2-byte WORDs for Windows 2.x and
three 2-byte WORDs for Windows 3.0. The first WORD of
each entry is the character width. The second WORD of
each entry is the byte offset from the beginning of the
FONTINFO structure to the character bitmap. For Windows
3.0, the second and third WORDs are used for the
offset.

There is one extra entry at the end of this table that
describes an absolute-space character. This entry
corresponds to a character that is guaranteed to be
blank; this character is not part of the normal
character set.

The number of entries in the table is calculated as
((dfLastChar - dfFirstChar) + 2). This includes a
spare, the sentinel offset mentioned in the following
paragraph.

For fixed-pitch vector fonts, each 2-byte entry in this
array specifies the offset from the start of the bitmap
to the beginning of the string of stroke specification
units for the character. The number of bytes or WORDs
to be used for a particular character is calculated by
subtracting its entry from the next one, so that there
is a sentinel at the end of the array of values.

For proportionally spaced vector fonts, each 4-byte
entry is divided into two 2-byte fields. The first
field gives the starting offset from the start of the
bitmap of the character strokes. The second field gives
the pixel width of the character.

<facename> An ASCII character string specifying the name of the
font face. The size of this field is the length of the
string plus a NULL terminator.

<devicename> An ASCII character string specifying the name of the
device if this font file is for a specific device. The
size of this field is the length of the string plus a
NULL terminator.

<bitmaps> This field contains the character bitmap definitions.
Each character is stored as a contiguous set of bytes.
(In the old font format, this was not the case.)

The first byte contains the first 8 bits of the first
scanline (that is, the top line of the character). The
second byte contains the first 8 bits of the second
scanline. This continues until a first "column" is
completely defined.

The following byte contains the next 8 bits of the
first scanline, padded with zeros on the right if
necessary (and so on, down through the second
"column"). If the glyph is quite narrow, each scanline
is covered by 1 byte, with bits set to zero as
necessary for padding. If the glyph is very wide, a
third or even fourth set of bytes can be present.

NOTE: The character bitmaps must be stored
contiguously and arranged in ascending order.

The following is a single-character example, in which
are given the bytes for a 12 x 14 pixel character, as
shown here schematically.

............
.....**.....
....*..*....
...*....*...
..*......*..
..*......*..
..*......*..
..********..
..*......*..
..*......*..
..*......*..
............
............
............

The bytes are given here in two sets, because the
character is less than 17 pixels wide.

00 06 09 10 20 20 20 3F 20 20 20 00 00 00
00 00 00 80 40 40 40 C0 40 40 40 00 00 00

Note that in the second set of bytes, the second digit
of each is always zero. It would correspond to the 13th
through 16th pixels on the right side of the character,
if they were present.

La versión 2.x de Windows de dfCharTable tiene una estructura GlyphEntry con el siguiente formato:
GlyphEntry    struc
geWidth dw ? ; width of character bitmap in pixels
geOffset dw ? ; pointer to the bits
GlyphEntry ends

La versión 3.0 de Windows de la dfCharTable depende del formato del mapa de bits de glifo.


Nota: Los únicos formatos compatibles en Windows 3.0 será DFF_FIXED y DFF_PROPORTIONAL.


DFF_FIXED
DFF_PROPORTIONAL
GlyphEntry    struc
geWidth dw ? ; width of character bitmap in pixels
geOffset dd ? ; pointer to the bits
GlyphEntry ends

DFF_ABCFIXED
DFF_ABCPROPORTIONAL
GlyphEntry    struc
geWidth dw ? ; width of character bitmap in pixels
geOffset dd ? ; pointer to the bits
geAspace dd ? ; A space in fractional pixels (16.16)
geBspace dd ? ; B space in fractional pixels (16.16)
geCspace dw ? ; C space in fractional pixels (16.16)
GlyphEntry ends

Los píxeles fraccionarios se expresan como un número con signo de 32 bits con un punto binario implícito entre bits 15 y 16. Esto se conoce como un 16.16 número de punto fijo ("dieciséis punto dieciséis").


El espaciado de ABC aquí es la misma que la definida anteriormente. Aquí, sin embargo, existen conjuntos específicos para cada carácter.


DFF_1COLOR
DFF_16COLOR
DFF_256COLOR
DFF_RGBCOLOR
GlyphEntry    struc
geWidth dw ? ; width of character bitmap in pixels
geOffset dd ? ; pointer to the bits
geHeight dw ? ; height of character bitmap in pixels
geAspace dd ? ; A space in fractional pixels (16.16)
geBspace dd ? ; B space in fractional pixels (16.16)
geCspace dd ? ; C space in fractional pixels (16.16)
GlyphEntry ends

DFF_1COLOR significa 8 píxeles por byte
DFF_16COLOR significa 2 píxeles por byte
DFF_256COLOR significa 1 píxel por byte
DFF_RGBCOLOR significa RGBquads


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Id. de artículo: 65123 - Última revisión: 17 ene. 2017 - Revisión: 1

Microsoft Windows Software Development Kit 3.0, Microsoft Windows Software Development Kit 3.1

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