Enhance your music experience with the high-fidelity music mode ​​​​​​​in Teams.

This setting helps you give listeners a better experience when you share sound in Teams.

In this mode, Teams supports a 32kHz sampling rate at 128kbps when network bandwidth allows. The bitrate can be reduced to as low as 48kbps for lower bandwidth situations. 

For the best listening experience, use high-quality external audio devices. You can also turn off noise suppression, echo cancellation, and other audio effects. We don't recommend Bluetooth devices.

Music mode isn't currently available during Microsoft Teams live events. or when using spatial audio.

Turn on high-fidelity music mode

To turn on high-fidelity music mode:

  1. Select Settings and more  Microsoft Teams more options icon > Settings  Settings button in Teams.

  2. Select Devices  Teams settings device icon.

  3. Turn the  High fidelity music mode toggle on. 

  4. Once you're in a meeting, select the music note at the top of your meeting window. You're now ready to transmit music.A screenshot of the meeting controls at the top of a Microsoft Teams meeting. The music note icon is circled in red to highlight the button that turns on high fidelity music mode

  5. Once you're done, select the music note again to turn high-fidelity music mode off.

This setting is best for sharing music content, not speech. Turn high-fidelity music mode off during regular calls and meetings to use less bandwidth and reduce background noise.

  • You are responsible for independently clearing and securing all necessary rights and permissions to use any music or audio file with your Microsoft Teams service.

  • These may include intellectual property and other rights in any music, sound effects, audio, brands, names, and other content in the audio you use in Teams from all relevant rights holders.

  • Rights holders may include artists, actors, performers, musicians, songwriters, composers, record labels, music publishers, unions, guilds, rights societies, collective management organizations and any other parties who own, control, or license the music copyrights, sound effects, audio and other intellectual property rights.

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