Article ID: 321463 - View products that this article applies to.
This article was previously published under Q321463
If a peer (in peer-to-peer mode) calls IDirectPlay8Peer::Connect or if a client (in client/server mode) calls IDirectPlay8Client::Connect to connect with a DirectPlay8 session, the session is not established and you receive no error message.
For a peer, the connection is made to the host player for the peer-to-peer session. For a client, the connection is made to the server player for the client/server session. The connection process involves establishing a link between the peer (the client) and the host (the server), followed by a multiple-stage handshake over the link to validate the joining player's entry into the session. If the connection to the host or server player is lost while the connect process is still underway, the connect process should not succeed. This should result in the following behavior:
To resolve this problem, obtain the latest service pack for Windows XP. For additional information, click the following article number to view the article in the Microsoft Knowledge Base:
322389The English version of this fix should have the following file attributes or later:
(http://support.microsoft.com/kb/322389/EN-US/ )How to Obtain the Latest Windows XP Service Pack
Date Time Version Size File name --------------------------------------------------- 18-Apr-2002 17:05 5.1.2600.43 156,672 Dpnet.dll
Microsoft has confirmed that this is a problem in the Microsoft products that are listed at the beginning of this article. This problem was first corrected in Windows XP Service Pack 1.
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