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File I/O on Microsoft Windows NT, Windows 2000, and Windows XP can be synchronous or asynchronous. The default behavior for I/O is synchronous: an I/O function is called and returns when the I/O is complete. Asynchronous I/O, on the other hand, allows an I/O function to return execution back to the caller immediately, but the I/O is not assumed to be complete until some future time. The operating system notifies the caller when the I/O is complete. Alternatively, the caller can determine the status of the outstanding I/O operation by using services of the operating system.
The advantage of asynchronous I/O is that the caller has time to do other work or issue more requests while the I/O operation is being completed. The term Overlapped I/O is frequently used for Asynchronous I/O and Non-overlapped I/O for Synchronous I/O. This article uses the terms Asynchronous and Synchronous for I/O operations under Windows NT. This article assumes the reader has certain familiarity with the File I/O functions such as CreateFile, ReadFile, WriteFile.
Frequently, asynchronous I/O operations behave just as synchronous I/O. Certain conditions that this article discusses in the later sections make the I/O operations complete synchronously. The caller has no time for background work because the I/O functions do not return until the I/O is complete.
Several functions are related to synchronous and asynchronous I/O. This article uses ReadFile and WriteFile as examples; good alternatives would be ReadFileEx and WriteFileEx. Although this article discusses only disk I/O specifically, many of the principles can be applied to other types of I/O, such as serial I/O or network I/O.
NOTE: Because Windows 95 does not support asynchronous I/O on disk devices (although it does on other types of I/O devices), its behavior is not covered in this article.
Set Up Asynchronous I/OThe FILE_FLAG_OVERLAPPED flag must be specified in CreateFile when the file is opened. This flag allows I/O operations on the file to be performed asynchronously. Here is an example:
Be careful when coding for asynchronous I/O because the system reserves the right to make an operation synchronous if it needs to. Therefore, it is best if you write the program to correctly handle an I/O operation that may be completed either synchronously or asynchronously. The sample code demonstrates this consideration.
There are many things a program can do while waiting for asynchronous operations to complete, such as queuing additional operations, or doing background work. For example, the following code properly handles overlapped and non-overlapped completion of a read operation. It does nothing more than wait for the outstanding I/O to complete:
Note that &NumberOfBytesRead passed into ReadFile is different from &NumberOfBytesTransferred passed into GetOverlappedResult. If an operation has been made asynchronous, then GetOverlappedResult is used to determine the actual number of bytes transferred in the operation after it has completed. The &NumberOfBytesRead passed into ReadFile is meaningless.
If, on the other hand, an operation is completed immediately, then &NumberOfBytesRead passed into ReadFile is valid for the number of bytes read. In this case, ignore the OVERLAPPED structure passed into ReadFile; do not use it with GetOverlappedResult or WaitForSingleObject.
Another caveat with asynchronous operation is that you must not use an OVERLAPPED structure until its pending operation has completed. In other words, if you have three outstanding I/O operations, you must use three OVERLAPPED structures. If you reuse an OVERLAPPED structure, you will receive unpredictable results in the I/O operations and you may experience data corruption. Additionally, before you can use an OVERLAPPED structure for the first time, or before you reuse it after an earlier operation has completed, you must correctly initialize it so no left-over data affects the new operation.
The same type of restriction applies to the data buffer used in an operation. A data buffer must not be read or written until its corresponding I/O operation has completed; reading or writing the buffer may cause errors and corrupted data.
Asynchronous I/O Still Appears to be SynchronousIf you followed the instructions earlier in this article, however, all your I/O operations still typically complete synchronously in the order issued, and none of the ReadFile operations returns FALSE with GetLastError() returning ERROR_IO_PENDING, this means you have no time for any background work. Why does this occur?
There are a number of reasons why I/O operations complete synchronously even if you have coded for asynchronous operation:
CompressionOne obstruction to asynchronous operation is NTFS compression. The file system driver will not access compressed files asynchronously; instead all operations are just made synchronous. This does not apply to files that are compressed with utilities similar to COMPRESS or PKZIP.
NTFS EncryptionSimilar to Compression, file encryption causes the system driver to convert asynchronous I/O to synchronous. If the files are decrypted, the I/O requests will be asynchronous.
Extending a FileAnother reason that I/O operations are completed synchronously is the operations themselves. On Windows NT, any write operation to a file that extends its length will be synchronous.
NOTE: Applications can make the previously mentioned write operation asynchronous by changing the Valid Data Length of the file by using the SetFileValidData function, and then issuing a WriteFile.
Using SetFileValidData (which is available on Windows XP and later versions), applications can efficiently extend files without incurring a performance penalty for zero-filling them.
Because the NTFS file system does not zero-fill the data up to the valid data length (VDL) that is defined by SetFileValidData, this function has security implications where the file may be assigned clusters that were previously occupied by other files. Therefore, SetFileValidData requires that the caller have the new SeManageVolumePrivilege enabled (by default, this is assigned only to administrators). Microsoft recommends that ISVs carefully consider the implications of using this function.
CacheMost I/O drivers (disk, communications, and others) have special case code where, if an I/O request can be completed "immediately," the operation will be completed and the ReadFile or WriteFile function will return TRUE. In all ways, these types of operations appear to be synchronous. For a disk device, typically, an I/O request can be completed "immediately" when the data is cached in memory.
Data Is not in CacheThe cache scheme can work against you, however, if the data is not in the cache. The Windows NT cache is implemented internally using file mappings. The memory manager in Windows NT does not provide an asynchronous page fault mechanism to manage the file mappings used by the cache manager. The cache manager can, however, verify whether the requested page is in memory, so if you issue an asynchronous cached read, and the pages are not in memory, the file system driver assumes that you do not want your thread blocked and the request will be handled by a limited pool of worker threads. Control is returned to your program after your ReadFile call with the read still pending.
This works fine for a small number of requests, but because the pool of worker threads is limited (currently three on a 16MB system), there will still be only a few requests queued to the disk driver at a particular time. If you issue a lot of I/O operations for data that is not in the cache, the cache manager and memory manager become saturated and your requests are made synchronous.
The behavior of the cache manager can also be influenced based on whether you access a file sequentially or randomly. Benefits of the cache are seen most when accessing files sequentially. The FILE_FLAG_SEQUENTIAL_SCAN flag in the CreateFile call will optimize the cache for this type of access. However, if you access files in a random fashion, use the FILE_FLAG_RANDOM_ACCESS flag in CreateFile to instruct the cache manager to optimize its behavior for random access.
Do not Use the CacheThe FILE_FLAG_NO_BUFFERING flag has the most effect on the behavior of the file system for asynchronous operation. This is the best way to guarantee that I/O requests are actually asynchronous. It instructs the file system to not use any cache mechanism at all.
WARNING: There are some restrictions to using this flag that have to do with the data buffer alignment and the device's sector size. See the function reference in the documentation for the CreateFile function for more information about using this flag properly.
Real World Test ResultsFollowing are some test results from the sample code. The magnitude of the numbers is not important here and varies from computer to computer, but the relationship of the numbers compared to each other illuminates the general affect of the flags on performance.
You can expect to see results similar to the following:
CONCLUSIONYou can decide which method is best because it all depends on the type, size, and number of operations that your program performs.
The default file access without specifying any special flags to CreateFile is a synchronous and cached operation.
NOTE: You do get some automatic asynchronous behavior in this mode because the file system driver does predictive asynchronous read-ahead and asynchronous lazy writing of modified data. Although this does not make the application[ASCII 146]s I/O asynchronous, it is the ideal case for the vast majority of simple applications.
If, on the other hand, your application is not simple, you may have to do some profiling and performance monitoring to determine the best method, similar to the tests illustrated earlier in this article. Profiling the time spent in the ReadFile or WriteFile function and then comparing this time to how long it takes for actual I/O operations to complete is extremely useful. If the majority of the time is spent in actually issuing the I/O, then your I/O is being completed synchronously. However, if the time spent issuing I/O requests is relatively small compared to the time it takes for the I/O operations to complete, then your operations are being treated asynchronously. The sample code mentioned earlier in this article uses the QueryPerformanceCounter function to do its own internal profiling.
Performance monitoring can help determine how efficiently your program is using the disk and the cache. Tracking any of the performance counters for the Cache object will indicate the performance of the cache manager. Tracking the performance counters for the Physical Disk or Logical Disk objects will indicate the performance of the disk systems.
There are several utilities that are helpful in performance monitoring; PerfMon and DiskPerf are especially useful. For the system to collect data on the performance of the disk systems, you must first issue the diskperf -y command. After you issue the command, you must restart the system to start the data collection.
For more information about these utilities and performance monitoring, see the volume "Optimizing Windows NT" in the Windows NT Resource Kit documentation.
SQL Server requires systems to support ‘ guaranteed delivery to stable media ’ as outlined under the Microsoft SQL Server Always-On Storage Solution Review program. Fo For more information about the input and output requirements for the SQL Server database engine, click the following article number to view the article in the Microsoft Knowledge Base:
(http://support.microsoft.com/kb/967576/ )Microsoft SQL Server Database Engine Input/Output Requirements
Article ID: 156932 - Last Review: September 18, 2012 - Revision: 6.0